I thought it was about time I wrote a little update of things I’ve been up to over the last few months.
I’m pleased to say I graduated from my MA with distinction in September and have been working full time at Doghouse Post ever since. Meanwhile in my spare time I’ve been keeping busy with various audio related endeavours. I finished the mix of the short film ‘Window’ which I started working on earlier this year. You can see the full movie below:
I also went to my first ever game jam! The lovely Fuse Jam in Bristol. I met some lovely people here and we made a little game about floating around on a raft, I collaborated on the audio with Starshine Audio. We both did a bit of the sound design, I wrote the main level music and he wrote the ‘Pirate Mode’ music, (press F to find out what I’m talking about!) You can download and play the game here: https://itch.io/jam/fuse-jam-3/rate/493872
I’ve got my first three sound libraries online and available to buy now, two of which are still fifty percent off.
Finally I made a little bitsy game, after feeling inspired post game jam. I put this together over a few weekends and it’s my first foray into game design. A short puzzler about collecting cats and finding your way home.
Last week I went to my first game jam and had a great time! Fuse Jam in Bristol. We made a little game where you float around on a boat and you can raise and lower the water level by collecting pluses or minuses dotted around the world.
I made the music that plays in the background when you start and quite a lot of the sound effects too, I collaborated on the audio with Starshine Audio.
It’s the first time I’ve ever done any kind of audio work for games and luckily folks were kind enough to help me with implementation in Unity and explaining some of the basics of how that works.
In terms of audio stuff I created the music by making multiple variations of a simple piano loop, made using Kontakt, Tritik’s Krush (which is free and awesome) and Izotopes DDLY that looped seamlessly, and then telling unity to play them in a random order.
The idea was to create the impression of the music being generative, without the serious work involved in doing that properly! I was pretty happy with the result.
In terms of sound design I kept things pretty simple due to time constraints and because my goal for the jam was more to meet people and learn a bit of unity/implementation stuff than imprve my design chops.
I used Collected Transients flusher library quite a lot though, especially for the water drain/fill sounds. Thanks to some of the folks at the jam I’ve now discovered Bitsy so the next mission is to make a little game using that and then learn how to make audio work within it!
A short one today, to say that I’m nearly finished with my MA and I’ve been designing some sounds using the library I’ve created from circuit bending some old toys. It’s been a pretty fun process and hopefully will just be the beginning of my circuit bending adventures!
I’ll be releasing the library of sounds that I’ve recorded and created from these toys sometime over the coming months.