Pleased to say that an awesome game project I have been working on over the last month or so has just launched it’s first trailer. I composed the main theme for the game, which you can hear a bit of in the trailer below.
I was lucky enough to be commissioned recently by the awesome folks at Rising Arts Agency to write a piece of music in response to the question “What does lockdown sound like to you?” This is what I came up with.
I decided to only use free tools for this (I cheated a little when mastering tbh) as my self imposed limitation. I wrote a short blog post too over at Rising’s blog talking about what tools I used and why I wrote what I wrote, if you’re interested you can check that out here.
Finished up the last day of 21 Days of Video Game Music challenge today! Pleased to say I managed to write something everyday and I’m pretty happy with most of it! Here’s a playlist of everything:
Went for a gentle ambient(ish) thing this morning, again playing around with the granular delay settings in Izotope DDelay quite a lot.
Definitely inspired by Besaid Island theme from FFX today.
Another quick update post on my last couple of days work on the 21 Days of VGM challenge. Here is todays, some lofi hip hop inspred stuff, playing around a lot with the granular delay settings in Izotopes DDelay:
and yesterdays, which is quite different. Tried only using Spitfire audios free LABS instruments for this one, melancholy piano and string stuff.