Pleased to say that an awesome game project I have been working on over the last month or so has just launched it’s first trailer. I composed the main theme for the game, which you can hear a bit of in the trailer below.
Tag: Music Composition
-
-
I was lucky enough to be commissioned recently by the awesome folks at Rising Arts Agency to write a piece of music in response to the question “What does lockdown sound like to you?” This is what I came up with.
I decided to only use free tools for this (I cheated a little when mastering tbh) as my self imposed limitation. I wrote a short blog post too over at Rising’s blog talking about what tools I used and why I wrote what I wrote, if you’re interested you can check that out here.
[bandcamp width=350 height=442 track=2315723719 size=large bgcol=ffffff linkcol=0687f5 tracklist=false]
-
Finished up the last day of 21 Days of Video Game Music challenge today! Pleased to say I managed to write something everyday and I’m pretty happy with most of it! Here’s a playlist of everything:
-
Went for a gentle ambient(ish) thing this morning, again playing around with the granular delay settings in Izotope DDelay quite a lot.
Definitely inspired by Besaid Island theme from FFX today.
-
Another quick update post on my last couple of days work on the 21 Days of VGM challenge. Here is todays, some lofi hip hop inspred stuff, playing around a lot with the granular delay settings in Izotopes DDelay:
and yesterdays, which is quite different. Tried only using Spitfire audios free LABS instruments for this one, melancholy piano and string stuff.
-
Forgot to post yesterday so doing a quick double post today! Two very contrasting styles for todays and yesterdays pieces. Yesterday I went for intense black metal, inspired by some silly conversations in the dungeons and dragons campaign I am part of about what a great name for a black metal band corpse wave would be! I don’t have my guitars with me sadly (they’re in my studio which I currently can’t access due to covid-19) so had to make do with samplers.
and then for today I went in a completely different direction! Feeling inspired by freya’s theme/Burmecia from Final Fantasy 9, I went for a sombre piano and choir vibe. Here’s what I came up with.
-
Another quick sketch/idea today. Went for something faster and techno-ier (is that a word?!)
Very much inspired by “Conflict Crossover Pt 1” from Martyn Stonehouse’s score for For The Warp.
[bandcamp width=100% height=120 album=1403328197 size=large bgcol=333333 linkcol=2ebd35 tracklist=false artwork=small track=2473864692]
-
Today I went for something very much outside of my comfort zone and usual composition style. Ridiculous orchestral battle music! It was really fun to write something in this style as I’ve never tried it before, I also learned how to change time signatures in Reaper which is cool, and surprisingly easy.
Very much inspired by the fighting theme from FF7:Here’s todays piece:
-
Had a little break from blogging for a while but, given the current situation I currently have a lot of time on my hands so I’ve decided to do the Video Game Music Academy “21 Days of Video Game Music” challenge!
I’ll be writing a new piece of music every day for the next 21 days, some of these will just be quick sketches or ideas and some will be a bit more fleshed out or (hopefully) finished. I’ll also write a short blog post here about each one and if I use any novel or interesting (at least to me!) techniques I’ll talk about them here. I’ll be sharing them on twitter too, and you can follow the hashtag #21DaysofVGM to see what other folks taking part in the challenge are doing.
Here’s todays piece: