Pleased to say that an awesome game project I have been working on over the last month or so has just launched it’s first trailer. I composed the main theme for the game, which you can hear a bit of in the trailer below.
Tag Archives: Music Composition
Composition commission for Rising Arts Agency.
I was lucky enough to be commissioned recently by the awesome folks at Rising Arts Agency to write a piece of music in response to the question “What does lockdown sound like to you?” This is what I came up with.
I decided to only use free tools for this (I cheated a little when mastering tbh) as my self imposed limitation. I wrote a short blog post too over at Rising’s blog talking about what tools I used and why I wrote what I wrote, if you’re interested you can check that out here.
21 Days of Video Game Music – Days 18 – 21
Finished up the last day of 21 Days of Video Game Music challenge today! Pleased to say I managed to write something everyday and I’m pretty happy with most of it! Here’s a playlist of everything:
21 Days of Video Game Music – Day 13
Went for a gentle ambient(ish) thing this morning, again playing around with the granular delay settings in Izotope DDelay quite a lot.
Definitely inspired by Besaid Island theme from FFX today.
21 Days of Video Game Music – Days 11 & 12
Another quick update post on my last couple of days work on the 21 Days of VGM challenge. Here is todays, some lofi hip hop inspred stuff, playing around a lot with the granular delay settings in Izotopes DDelay:
and yesterdays, which is quite different. Tried only using Spitfire audios free LABS instruments for this one, melancholy piano and string stuff.