Hoo boy have I been busy! Lot’s of work on Archvale and some new music for Somewhen and a bunch of other stuff that’s still under NDA.
But, outside of the world of paid work, I’ve also been busy working on a Radio Show! I now have a monthly show with the lovely folks at 1020 Radio focussing on the weirder, darker and more electronic end of Video Game Music. I’m on 1-2pm every 2nd Tuesday.
You can check it out at the link below, hoping to have some awesome composers on as guests in the coming months so stay tuned for that! 🙂
Pleased to say that an awesome game project I have been working on over the last month or so has just launched it’s first trailer. I composed the main theme for the game, which you can hear a bit of in the trailer below.
Had a bunch of fun last week for Fuse Jam making a ridiculous helicopter flying game where you re-unite estranged couples and save love! Me & the lovely folks I worked with were all super busy so I’m pretty proud that we managed to make something that’s pretty much finished! You can play it over on itch here.
I’ve been working away on a few things recently, including finishing up some work on a great new podcast series for BCfm and working on a new short film with the lovely folks at CINE Ultra.
However, game wise I’m pretty quiet right now, with a few projects pending confirmation, I took the opportunity to work on some personal stuff and dug into the Celeste FMOD project to do an audio redesign of this awesome game.
I redesigned every single sound in here from scratch including all the footsteps, landings, slides, grabs etc as well as the more abstract and fun stuff. It was a great opportunity to learn a little more about FMOD too and I really feel like I’ve got a good handle on the basics now!
When I have some more time I plan to do a narrated walkthrough and maybe a more detailed blog post, but for now, check out the video below (stick around to the end to see me die repeatedly).
Woke up yesterday and felt the urge to try writing some chiptune! Not a style that I usually work in but I often find that arbitrary restrictions can be quite inspiring when composing so I decided to give it a go. I needed some kind of visual prompt to help me with the writing process, so I decided to re-score the final boss battle from Analgesic Productions awesome 2013 game Anodyne. Really can’t recommend this game (and it’s awesome sequel) enough to fans of old school JRPG’s like me.