I’ve been totally failing to update this blog for the last few months because I’ve been real busy! Working on a bunch of projects, some games, some not, most under NDA. But, the one that isn’t under NDA is Archvale.
I’ve been helping out with the sound, mostly focussing on weapons, boss attacks and some ambiences and it’s been a lot of fun, you can check out the trailer below, and wishlist on steam here!
Tag: Indie Game Development
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Pleased to say that an awesome game project I have been working on over the last month or so has just launched it’s first trailer. I composed the main theme for the game, which you can hear a bit of in the trailer below.
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Had a bunch of fun last week for Fuse Jam making a ridiculous helicopter flying game where you re-unite estranged couples and save love! Me & the lovely folks I worked with were all super busy so I’m pretty proud that we managed to make something that’s pretty much finished!
You can play it over on itch here. -
Woke up yesterday and felt the urge to try writing some chiptune! Not a style that I usually work in but I often find that arbitrary restrictions can be quite inspiring when composing so I decided to give it a go. I needed some kind of visual prompt to help me with the writing process, so I decided to re-score the final boss battle from Analgesic Productions awesome 2013 game Anodyne. Really can’t recommend this game (and it’s awesome sequel) enough to fans of old school JRPG’s like me.
Anyway, here’s what I came up with: -
I’ve been a bit quiet about posting on here in the last few days as It’s been surprisingly hectic! However, I’ve still been keeping up with the 21 days of video game music challenge. Here’s day’s 14 to 18 in reverse order, spanning drum and bass, ambient, sparse solo piano and some house(ish) stuff.
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Another quick sketch/idea today. Went for something faster and techno-ier (is that a word?!)
Very much inspired by “Conflict Crossover Pt 1” from Martyn Stonehouse’s score for For The Warp.
[bandcamp width=100% height=120 album=1403328197 size=large bgcol=333333 linkcol=2ebd35 tracklist=false artwork=small track=2473864692]
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Another quick sketch for today’s piece, this time I was taking inspiration from the Ice Cavern theme from Final Fantasy 9 (albeit going in a slightly different direction):
Here’s what I came up with:
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Super quick one from me today. A sad, short piano sketch, I was imagining this might be a theme that plays when a character dies, and so I named it accordingly…
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Went for something closer to my usual style today, I’ve been playing quite a lot of Faster Than Light recently, so I was imagining some kind of space based game while I was writing. As it happens, I’ve also been doing a bit of playing around with Unity, using Ray Wenderlich’s online course. So, after I’d written some music, I decided to make a looping version (and a couple of quick sfx) and implement them in the demo of “Space Debris”. Here’s a screen capture of what I made:
The sound design is still pretty rough and ready, and I have only implemented single sounds for now, but I’ll share a more polished version here once I’ve finished it up. The full piece of music is on my soundcloud page here: -
Today I went for something very much outside of my comfort zone and usual composition style. Ridiculous orchestral battle music! It was really fun to write something in this style as I’ve never tried it before, I also learned how to change time signatures in Reaper which is cool, and surprisingly easy.
Very much inspired by the fighting theme from FF7:Here’s todays piece: