I’ve been working away on a few things recently, including finishing up some work on a great new podcast series for BCfm and working on a new short film with the lovely folks at CINE Ultra. However, game wise I’m pretty quiet right now, with a few projects pending confirmation, I took the opportunity toContinue reading “Celeste Audio Redesign”
I’ve been a bit quiet about posting on here in the last few days as It’s been surprisingly hectic! However, I’ve still been keeping up with the 21 days of video game music challenge. Here’s day’s 14 to 18 in reverse order, spanning drum and bass, ambient, sparse solo piano and some house(ish) stuff.
Went for a gentle ambient(ish) thing this morning, again playing around with the granular delay settings in Izotope DDelay quite a lot. Definitely inspired by Besaid Island theme from FFX today.
Another quick sketch/idea today. Went for something faster and techno-ier (is that a word?!) Very much inspired by “Conflict Crossover Pt 1” from Martyn Stonehouse’s score for For The Warp.
Another quick sketch for today’s piece, this time I was taking inspiration from the Ice Cavern theme from Final Fantasy 9 (albeit going in a slightly different direction): Here’s what I came up with: