I’ve been working away on a few things recently, including finishing up some work on a great new podcast series for BCfm and working on a new short film with the lovely folks at CINE Ultra. However, game wise I’m pretty quiet right now, with a few projects pending confirmation, I took the opportunity toContinue reading “Celeste Audio Redesign”
Went for something closer to my usual style today, I’ve been playing quite a lot of Faster Than Light recently, so I was imagining some kind of space based game while I was writing. As it happens, I’ve also been doing a bit of playing around with Unity, using Ray Wenderlich’s online course. So, afterContinue reading “21 Days of Video Game Music – Day 3”
This weekend I went to my first ever Global Game Jam and I had a lovely time! I had no team when I arrived and so was put in a team with other folks who I hadn’t met before. Considering we’d never met or worked together before we managed to work together well and getContinue reading “Global Game Jam 2020”
I put out some new music today. Two pieces I recorded around June last year using the same source material but different processes. The first was made using the Max patch detailed in this post. The second using loop pedals and tape loops. You can listen below.
Last week I went to my first game jam and had a great time! Fuse Jam in Bristol. We made a little game where you float around on a boat and you can raise and lower the water level by collecting pluses or minuses dotted around the world. You can play or download the gameContinue reading “First Game Jam!”