Another quick update post on my last couple of days work on the 21 Days of VGM challenge. Here is todays, some lofi hip hop inspred stuff, playing around a lot with the granular delay settings in Izotopes DDelay: and yesterdays, which is quite different. Tried only using Spitfire audios free LABS instruments for thisContinue reading “21 Days of Video Game Music – Days 11 & 12”
Forgot to post again yesterday! So, two very contrasting styles for todays and yesterdays pieces. Starting with yesterdays, Harold Budd/Ryuichi Sakamoto inspired gentle solo piano stuff: and todays, which is some weird, wonky 8-bit (ish) techno.
Forgot to post yesterday so doing a quick double post today! Two very contrasting styles for todays and yesterdays pieces. Yesterday I went for intense black metal, inspired by some silly conversations in the dungeons and dragons campaign I am part of about what a great name for a black metal band corpse wave wouldContinue reading “21 Days of Video Game Music – Days 7 & 8”
Another quick sketch/idea today. Went for something faster and techno-ier (is that a word?!) Very much inspired by “Conflict Crossover Pt 1” from Martyn Stonehouse’s score for For The Warp.
Another quick sketch for today’s piece, this time I was taking inspiration from the Ice Cavern theme from Final Fantasy 9 (albeit going in a slightly different direction): Here’s what I came up with:
Super quick one from me today. A sad, short piano sketch, I was imagining this might be a theme that plays when a character dies, and so I named it accordingly…
Went for something closer to my usual style today, I’ve been playing quite a lot of Faster Than Light recently, so I was imagining some kind of space based game while I was writing. As it happens, I’ve also been doing a bit of playing around with Unity, using Ray Wenderlich’s online course. So, afterContinue reading “21 Days of Video Game Music – Day 3”
Today I went for something very much outside of my comfort zone and usual composition style. Ridiculous orchestral battle music! It was really fun to write something in this style as I’ve never tried it before, I also learned how to change time signatures in Reaper which is cool, and surprisingly easy. Very much inspiredContinue reading “21 Days of Video Game Music – Day 2”
Had a little break from blogging for a while but, given the current situation I currently have a lot of time on my hands so I’ve decided to do the Video Game Music Academy “21 Days of Video Game Music” challenge! I’ll be writing a new piece of music every day for the next 21Continue reading “21 Days of Video Game Music – Day 1”
This weekend I went to my first ever Global Game Jam and I had a lovely time! I had no team when I arrived and so was put in a team with other folks who I hadn’t met before. Considering we’d never met or worked together before we managed to work together well and getContinue reading “Global Game Jam 2020”
I put out some new music today. Two pieces I recorded around June last year using the same source material but different processes. The first was made using the Max patch detailed in this post. The second using loop pedals and tape loops. You can listen below.
I thought it was about time I wrote a little update of things I’ve been up to over the last few months. I’m pleased to say I graduated from my MA with distinction in September and have been working full time at Doghouse Post ever since. Meanwhile in my spare time I’ve been keeping busyContinue reading “Recent Projects Update”