21 Days of Video Game Music – Days 7 & 8

Forgot to post yesterday so doing a quick double post today! Two very contrasting styles for todays and yesterdays pieces. Yesterday I went for intense black metal, inspired by some silly conversations in the dungeons and dragons campaign I am part of about what a great name for a black metal band corpse wave would be! I don’t have my guitars with me sadly (they’re in my studio which I currently can’t access due to covid-19) so had to make do with samplers.

and then for today I went in a completely different direction! Feeling inspired by freya’s theme/Burmecia from Final Fantasy 9, I went for a sombre piano and choir vibe. Here’s what I came up with.

21 Days of Video Game Music – Day 6

Another quick sketch/idea today. Went for something faster and techno-ier (is that a word?!)

Very much inspired by “Conflict Crossover Pt 1” from Martyn Stonehouse’s score for For The Warp.

21 Days of Video Game Music – Day 5

Another quick sketch for today’s piece, this time I was taking inspiration from the Ice Cavern theme from Final Fantasy 9 (albeit going in a slightly different direction):

Here’s what I came up with:

21 Days of Video Game Music – Day 3

Went for something closer to my usual style today, I’ve been playing quite a lot of Faster Than Light recently, so I was imagining some kind of space based game while I was writing. As it happens, I’ve also been doing a bit of playing around with Unity, using Ray Wenderlich’s online course. So, after I’d written some music, I decided to make a looping version (and a couple of quick sfx) and implement them in the demo of “Space Debris”. Here’s a screen capture of what I made:



The sound design is still pretty rough and ready, and I have only implemented single sounds for now, but I’ll share a more polished version here once I’ve finished it up. The full piece of music is on my soundcloud page here: