Hi! Hoo boy have I been busy! Lot’s of work on Archvale and some new music for Somewhen and a bunch of other stuff that’s still under NDA. But, outside of the world of paid work, I’ve also been busy working on a Radio Show! I now have a monthly show with the lovely folksContinue reading “The VGM Show on 1020 Radio”
I’ve been totally failing to update this blog for the last few months because I’ve been real busy! Working on a bunch of projects, some games, some not, most under NDA. But, the one that isn’t under NDA is Archvale. I’ve been helping out with the sound, mostly focussing on weapons, boss attacks and someContinue reading “Archvale Announcement Trailer & Steam Page!”
Pleased to say that an awesome game project I have been working on over the last month or so has just launched it’s first trailer. I composed the main theme for the game, which you can hear a bit of in the trailer below.
Had a bunch of fun last week for Fuse Jam making a ridiculous helicopter flying game where you re-unite estranged couples and save love! Me & the lovely folks I worked with were all super busy so I’m pretty proud that we managed to make something that’s pretty much finished! You can play it overContinue reading “Romance Rescue!”
I’ve been working away on a few things recently, including finishing up some work on a great new podcast series for BCfm and working on a new short film with the lovely folks at CINE Ultra. However, game wise I’m pretty quiet right now, with a few projects pending confirmation, I took the opportunity toContinue reading “Celeste Audio Redesign”
I was lucky enough to be commissioned recently by the awesome folks at Rising Arts Agency to write a piece of music in response to the question “What does lockdown sound like to you?” This is what I came up with. I decided to only use free tools for this (I cheated a little whenContinue reading “Composition commission for Rising Arts Agency.”
Woke up yesterday and felt the urge to try writing some chiptune! Not a style that I usually work in but I often find that arbitrary restrictions can be quite inspiring when composing so I decided to give it a go. I needed some kind of visual prompt to help me with the writing process,Continue reading “Anodyne – Briar Boss Battle – Re-Score”
This week I decided to do something I’ve never done before, an orchestral arrangement of one of my all time favourite bits of video game music! I picked Song of Memories as it’s a super emotive piece that’s pretty simple harmonically & I thought it would lend itself well to orchestration. I never normally writeContinue reading “FFIX – Song of Memories – Orchestral Arrangement”
Finished up the last day of 21 Days of Video Game Music challenge today! Pleased to say I managed to write something everyday and I’m pretty happy with most of it! Here’s a playlist of everything:
I’ve been a bit quiet about posting on here in the last few days as It’s been surprisingly hectic! However, I’ve still been keeping up with the 21 days of video game music challenge. Here’s day’s 14 to 18 in reverse order, spanning drum and bass, ambient, sparse solo piano and some house(ish) stuff.
Went for a gentle ambient(ish) thing this morning, again playing around with the granular delay settings in Izotope DDelay quite a lot. Definitely inspired by Besaid Island theme from FFX today.
Another quick update post on my last couple of days work on the 21 Days of VGM challenge. Here is todays, some lofi hip hop inspred stuff, playing around a lot with the granular delay settings in Izotopes DDelay: and yesterdays, which is quite different. Tried only using Spitfire audios free LABS instruments for thisContinue reading “21 Days of Video Game Music – Days 11 & 12”