The VGM Show on 1020 Radio

Hi!

Hoo boy have I been busy! Lot’s of work on Archvale and some new music for Somewhen and a bunch of other stuff that’s still under NDA.

But, outside of the world of paid work, I’ve also been busy working on a Radio Show! I now have a monthly show with the lovely folks at 1020 Radio focussing on the weirder, darker and more electronic end of Video Game Music. I’m on 1-2pm every 2nd Tuesday.

You can check it out at the link below, hoping to have some awesome composers on as guests in the coming months so stay tuned for that! 🙂

https://1020.live/residents/the-vgm-show/

Archvale Announcement Trailer & Steam Page!

I’ve been totally failing to update this blog for the last few months because I’ve been real busy! Working on a bunch of projects, some games, some not, most under NDA. But, the one that isn’t under NDA is Archvale.

I’ve been helping out with the sound, mostly focussing on weapons, boss attacks and some ambiences and it’s been a lot of fun, you can check out the trailer below, and wishlist on steam here!

Romance Rescue!

Had a bunch of fun last week for Fuse Jam making a ridiculous helicopter flying game where you re-unite estranged couples and save love! Me & the lovely folks I worked with were all super busy so I’m pretty proud that we managed to make something that’s pretty much finished!
You can play it over on itch here.

Celeste Audio Redesign

I’ve been working away on a few things recently, including finishing up some work on a great new podcast series for BCfm and working on a new short film with the lovely folks at CINE Ultra.

However, game wise I’m pretty quiet right now, with a few projects pending confirmation, I took the opportunity to work on some personal stuff and dug into the Celeste FMOD project to do an audio redesign of this awesome game.

I redesigned every single sound in here from scratch including all the footsteps, landings, slides, grabs etc as well as the more abstract and fun stuff. It was a great opportunity to learn a little more about FMOD too and I really feel like I’ve got a good handle on the basics now!

When I have some more time I plan to do a narrated walkthrough and maybe a more detailed blog post, but for now, check out the video below (stick around to the end to see me die repeatedly).

Composition commission for Rising Arts Agency.

I was lucky enough to be commissioned recently by the awesome folks at Rising Arts Agency to write a piece of music in response to the question “What does lockdown sound like to you?” This is what I came up with.

I decided to only use free tools for this (I cheated a little when mastering tbh) as my self imposed limitation. I wrote a short blog post too over at Rising’s blog talking about what tools I used and why I wrote what I wrote, if you’re interested you can check that out here.

Anodyne – Briar Boss Battle – Re-Score

Woke up yesterday and felt the urge to try writing some chiptune! Not a style that I usually work in but I often find that arbitrary restrictions can be quite inspiring when composing so I decided to give it a go. I needed some kind of visual prompt to help me with the writing process, so I decided to re-score the final boss battle from Analgesic Productions awesome 2013 game Anodyne. Really can’t recommend this game (and it’s awesome sequel) enough to fans of old school JRPG’s like me.

Anyway, here’s what I came up with:

FFIX – Song of Memories – Orchestral Arrangement

This week I decided to do something I’ve never done before, an orchestral arrangement of one of my all time favourite bits of video game music!

I picked Song of Memories as it’s a super emotive piece that’s pretty simple harmonically & I thought it would lend itself well to orchestration. I never normally write music like this but I felt like it would be a good challenge and I recently picked up Spitfire Audio’s BBC SO Discover plugin so I felt like I should really test out it’s capabilities.

I decided to post a video of the result over the final scene of FFIX as I felt like it worked quite well over the scene, and that I should start to make use of my much neglected YouTube channel! I didn’t score this to picture, but I’m currently working on a re-design & re-score of the opening FMV to Grandia, another one of my all time favourite JRPG’s.

I’ll make sure to post that up here when i’m done, in the meantime, here’s my arrangement of Song of Memories.

21 Days of Video Game Music – Days 18 – 21

Finished up the last day of 21 Days of Video Game Music challenge today! Pleased to say I managed to write something everyday and I’m pretty happy with most of it! Here’s a playlist of everything:

21 Days of Video Game Music – Days 14 – 18

I’ve been a bit quiet about posting on here in the last few days as It’s been surprisingly hectic! However, I’ve still been keeping up with the 21 days of video game music challenge. Here’s day’s 14 to 18 in reverse order, spanning drum and bass, ambient, sparse solo piano and some house(ish) stuff.

21 Days of Video Game Music – Days 11 & 12

Another quick update post on my last couple of days work on the 21 Days of VGM challenge. Here is todays, some lofi hip hop inspred stuff, playing around a lot with the granular delay settings in Izotopes DDelay:

and yesterdays, which is quite different. Tried only using Spitfire audios free LABS instruments for this one, melancholy piano and string stuff.