Archvale Announcement Trailer & Steam Page!

I’ve been totally failing to update this blog for the last few months because I’ve been real busy! Working on a bunch of projects, some games, some not, most under NDA. But, the one that isn’t under NDA is Archvale.

I’ve been helping out with the sound, mostly focussing on weapons, boss attacks and some ambiences and it’s been a lot of fun, you can check out the trailer below, and wishlist on steam here!

Romance Rescue!

Had a bunch of fun last week for Fuse Jam making a ridiculous helicopter flying game where you re-unite estranged couples and save love! Me & the lovely folks I worked with were all super busy so I’m pretty proud that we managed to make something that’s pretty much finished!
You can play it over on itch here.

Celeste Audio Redesign

I’ve been working away on a few things recently, including finishing up some work on a great new podcast series for BCfm and working on a new short film with the lovely folks at CINE Ultra.

However, game wise I’m pretty quiet right now, with a few projects pending confirmation, I took the opportunity to work on some personal stuff and dug into the Celeste FMOD project to do an audio redesign of this awesome game.

I redesigned every single sound in here from scratch including all the footsteps, landings, slides, grabs etc as well as the more abstract and fun stuff. It was a great opportunity to learn a little more about FMOD too and I really feel like I’ve got a good handle on the basics now!

When I have some more time I plan to do a narrated walkthrough and maybe a more detailed blog post, but for now, check out the video below (stick around to the end to see me die repeatedly).

Composition commission for Rising Arts Agency.

I was lucky enough to be commissioned recently by the awesome folks at Rising Arts Agency to write a piece of music in response to the question “What does lockdown sound like to you?” This is what I came up with.

I decided to only use free tools for this (I cheated a little when mastering tbh) as my self imposed limitation. I wrote a short blog post too over at Rising’s blog talking about what tools I used and why I wrote what I wrote, if you’re interested you can check that out here.